LCTES’07

June 13-16, 2007       San Diego California USA

LCTES’07
Languages, Compilers, and Tools for Embedded Systems

Aims & Scope

The aim of LCTES is to provide a forum for discussing the latest research related to the above trends and to allow researchers and developers working on different aspects to get together and interact.

Special Events

In addition to its regular sessions, LCTES 2007 will feature special events such as an industrial panel, keynotes, tutorials and demonstrations to bring out the latest and more interesting aspects of embedded systems. Examples include tools for multi-cores, emerging platforms such as smart phones multi-player game machines and real-time multi-media players.

Regular Sessions

For the regular sessions, LCTES 2007 solicits papers presenting original work on programming languages, compilers and tools for embedded systems, as well as novel embedded architectures. Research papers which propose innovative techniques and experience papers which report experimentation with and lessons learned from real-world systems and applications are both welcome.

Topics of Interest

Papers are solicited on, but not limited to, the following aspects of embedded systems design:

Programming language issues in embedded systems, including
- Language features to exploit multi-core, single-chip SIMD, reconfigurable architecture and other emerging architectures
- Language features for distributed real-time control, media players, and other complex embedded systems
- Language features to enhance reliability and security
- Virtual machines, concurrency, memory management

Compiler issues in embedded systems, including
- Interaction between embedded computer architecture, operating system and compiler
- Interpreters, binary translation and just-in-time compilation
- Support for debugging, profiling, exception and interrupt handling, for reliability and security
- Optimization for low power, low energy, low code and data size, and high (real-time) performance

Tools for analysis, specification, design and implementation of embedded systems, including
- Hardware, system software, and application, and their interface
- Distributed real-time control, media players, reconfigurable architectures and other complex systems
- Validation and verification, system integration and testing
- Timing analysis, timing predictability, and real-time scheduling analysis
- Performance monitoring and tuning

Novel embedded architectures
- Design and implementation of novel embedded architectures
- Workload analysis and performance evaluation
- Architecture support for new language features, new compiler techniques and debugging tools

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